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Posted by Henry S. on 15/11/16 14:36

We have received reports that some players experiencing performance issues since the patch 1.2 update.

This is due to the latest Oculus runtime that forces ASW (Asynchronous SpaceWarp).

What happens is that now every time Oculus detects that there is any drop below 90 FPS (eg 89.9 FPS) it slows down to 45 FPS and interpolates.

The issue is not caused by the patch 1.2 update!

Crytek is in contact with Oculus regarding this issue!